What changes when you talk after the game
An engine can tell you that a move was bad. Your opponent can tell you why it looked tempting.
An engine can tell you that a move was bad. Your opponent can tell you why it looked tempting.
That small difference is why I like reviewing games with the person who just played them. You hear the plan behind a move, not only the evaluation after it. Often both players were worried about the same square for completely different reasons.
My favourite review is short. We go back to the first position where one of us felt unsure, hide the engine, and try two or three ideas. Only then do we check the line.
A simple post-game routine Find the first moment you stopped understanding the position Ask what your opponent expected you to play Try one alternative without the engine Check the engine last
Ten honest minutes after a game can be more useful than scrolling through a long list of inaccuracies alone.